KebbieG
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Pioneer: Gruul Ramp
Deck Tech and Sideboard Guide
March 05, 2024

Gruul Ramp has been in and out of Pioneer since 2019. Recently we have received four power house cards that makes the more consistent and much faster overall. Up the Beanstalk, Archdruid's Charm, Sunken Citadel, Overlord of the Hauntwoods, and Glimpse the Core are the big improvements. The deck aims to get down threats starting on turn 3 to turn 5 that can take over the game. Against aggro our objective is lower our curve, add sweeper removal, and gain life to stabilize. 

 

DECK LIST


Deck List: Gruul Ramp

MAIN DECK


Creature Breakdown


Cavalier of Thorns, Overlord of the Hauntwoods, and Spinewoods Armadillo are midrange pieces that provide two functionalities. Most importantly they help ramp us to our bigger threats. The other functionality of these two cards is the ability to block most threats and reducing the aggression by the opponent.

World Breaker, Ulamog, the Ceaseless Hunger, and Emrakul, the Promised End are a solid late game pieces.

Noncreature Breakdown


Ramp Spells: Glimpse the Core is the most narrow ramp spell we are playing. It is a two drop that gives us a land. Archdruid's Charm is our more flexible ramp spell. It searches for our Sunken Citadel or Castle Garenbrig. Later in the game it can act as a removal spell for creature, artifact, or enchantment. 

Card Advantage: Running four copies of Up the Beanstalk. These pieces are critical to bridge our bad matchups that use a lot of hand disruption or counterspells.

Removal Suite: We are running four interaction pieces in the deck. Two Ugins can uptick to deal three damage to any target or minus X to wrath away most permanents based on their mana value. Two Pyroclasms is a sweeper that cost 2 mana that answer most small threats, while still leaving us mana to still ramp.

Sideboard Breakdown


Removal Suite: Two copies of Pyroclasm to deal with aggro decks that swarm the board with small threats like Convoke or Atarka Red. 

Combo Interaction: Running two copies of The Stone Brain, which allows the deck to remove key pieces from the opponents deck. We need to be able to remove Terferi and Lotus Field from our opponents deck.

Graveyard Interaction: Running two copies of Unlicensed Hearse to slow down Phoenix and Greasefang matchups.

Tranquil Frillback: Running two copies of this little dinosaur. Frillback is very universal card coming out of the board. Allows us to gain life against aggro, exile the graveyard versus Phoenix, and destroys artifact and enchantment. This functionality is useful against Engimatic Incarnation.

Damping Sphere: Running three copies to help bridge the gap against Lotus Field that wins by turn five. 

World Breaker and Emrakul, the Promised End are interchangable threats that can come in against control. Elder Gargaroth is threat that we will bring in against aggro. It gains life and makes blockers.

Sideboard Guide


Rakdos Prowess

Azorius Control

Izzet Phoenix

Jund Sacrifice

Enigmatic Incarnation

Next we will cover non tier one decks that you might face.

 

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February 11, 2022
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November 11, 2024
Pioneer: Simic Oculus
Donation Dech Tech, Sideboard Guide, and Upgrade Guide

With the release of Dukmourn, we got a strong card called Abhorrent Oculus. This card wants you to fill up your yard to cast it or to cheat it into play. We can do both with Neoform, Collected Company, or our other creatures that self mill. 


ORIGINAL DECK LIST



Link to deck list

MAIN DECK


Creature Breakdown


Elvish Mystic, Llanowar Elves, and Prosperous Innkeeper: Are early ramp creatures that can allow us to turn two Oculus with Evolution. Innkeeper allows us to turn two into a Oculus if we play an elf turn one into Innkeeper and Neoform.

Exit Specialist: Allows for a spot bounce after we manifest into it.

Fallaji Archaeologist: Woe creatures two creatures, while also lets us sacrifice creatures to help us dig for the Viper.

Masked Vandal: 1 of that we can Neoform a elf to that can answer an artifact or an enchantment. 

Fiend Artisan: Is a threat that can get huge and also sacrifice a creature to get a oculus.

Malevolent Hermit: Protects our neoform when we are going for the combo.

Abhorrent Oculus: The main threat that our deck is built around. Each opponent's upkeep you get manifest dread. That allows our threats to multiply. 

Noncreature Breakdown


Neoform and Eldritch Evolution: 4 copies of each to be able to sacrifice our weak threats to get a Oculus.

ADJUSTED DECK LIST



Link to deck list

MAIN DECK


Creature Adjustments


Hauntwoods Shrieker: Adding one copy of this guy to increase threats in our deck that is solid by itself. 

Glasspool Mimic: This is a nice land that can also copy a Oculus that can be found off a Evolution and Neoform. 

Aether Channeler: A flexable bounce creature that we can tutor for. It can also draw cards or make a creature token.

Picklock Prankster: Add 4 copies of Picklock to help fill up our yard faster to hard cast a Oculus turn 3. 

Noncreature Adjustments


Collected Company: Running two copies to increase our chances of finding more oculus or other threats.

Sideboard Breakdown


Slip Out the Back: It is a cheap protection spell.

Three Steps Ahead: A flexible counterspell that could copy a Oculus.

Damping Sphere: Hate for Lotus Field.

Kitesail Larcenist: A threat we can bring in against aggro to remove threats.

Mystical Dispute: Counters spirits and counterspells.

Tishana's Tidebinder: Flexible counterspell that can turn off problematic threats. 

Tranquil Frillback: Running two copies of this little dinosaur. Frillback is very universal card coming out of the board. Allows us to gain life against aggro, exile the graveyard versus Phoenix, and destroys artifact and enchantment. This functionality is useful against Engimatic Incarnation.

Sideboard Guide


Rakdos ProwessAzorius Control

Izzet Phoenix

Jund Sacrifice

Enigmatic Fires

 

Next we will cover non tier one decks that you might face.

 

Rakdos Midrange/Transmogrify

Lotus Field

Abzan Greasefang

Green Devotion

Azorius Spirits

Angels

Mono Black Demons

Boros Token Control

Selesnya Company

Read full Article
November 10, 2024
Pioneer: Jund Viper
Donation Dech Tech, Sideboard Guide, and Upgrade Guide

Lets talk about a midrange deck that is built around Rottenmouth Viper. I have been trying multiple different builds trying to get to a deck that can win without Viper but still works towards a backbreaking Viper. The deck has a balance of removal and hand disruption to stabilize against a lot of the meta until we can reach a point where a Viper can close out the game. 


ORIGINAL DECK LIST


Link to deck list

MAIN DECK


Creature Breakdown


Gilded Goose and Prosperous Innkeeper: This little guys help ramp us to the late game, while adding two things to the board.

Bloodtithe Harvester: A strong two drop that provides an ability to loot, could remove small creatures, or paired with Fable can take over game by removing every threat your opponent has.

Woe Strider: Woe creatures two creatures, while also lets us sacrifice creatures to help us dig for the Viper.

Rottenmouth Viper: A powerful 6 drop that can have it's casting cost discounted if we sacrificed nonland permanents. When it enters or attacks it gains a counter and then has the ability to punish your opponent for each counter on it. Most of the time they will be forced to discard the removal they had for Viper just to stay alive.

Noncreature Breakdown


Removal Suite: 4 copies of Fatal Push, 3 copies of Bitter Triumph, and 1 Blot Out to answer the opponent's threats. 

Bitter Reunion: Setup piece that draws into more removal and into our viper.

Fable of the Mirror-Breaker: 4 copies of this dominate card that helps loot away cards that aren't good in a matchup, while also creating a 2/2 goblin that creates treasures to help enable revolt or to cast the Viper. Later it can make copies of the Viper or Harvester. 

Treacherous Blessing: Enters and draws 3 cards. Later we can sacrifice it to the viper.

ADJUSTED DECK LIST


Link to deck list

MAIN DECK


Creature Adjustments


Voldaren Epicure: Cut the green creatures to make the mana more consistent. Voldaren still adds two permanents to the battlefield, while also powering up bloodtithe. 

Kroxa, Titan of Death's Hunger: Add one copy of Kroxa to give the deck an alternative way to win the game.

Noncreature Adjustments


Discard: Add 4 copies of Thoughtseize and Hopeless Nightmare for turn one hand disruption. 

Removal Suite: Add 1 copy of Tithing Blade and 2 copies of Nowhere to Run, since they can remove a threat, while also being a permanent to sacrifice. 

Sideboard Breakdown


Bitter Triumph: It is a cheap removal spell that answer a Planeswalker.

Heartless Act: Removal spell that helps against aggro and can provide a win against a Arcfiend of the Dross.

Unlicensed Hearse: Graveyard hate to help against Phoenix or Greasefang.

Duress: Away to disrupt our opponent's combo or to remove counters or removal spells.

Go Blank: Additional hand disruption that also exiles their graveyard.

Ob Nixilis, the Adversary: Helps against control and other grindy matchups. 

Withering Torment: Removal spell that can answer problematic enchantments.

Extinction Event: Few copies of this exile based sweeper that can help stabilize against aggro, mono green devotion, or deal with slasher for good. 

Jegantha, the Wellspring: Sweet companion.

Sideboard Guide


Rakdos Prowess

Azorius Control

Izzet Phoenix


Jund Sacrifice

Enigmatic Fires

Next we will cover non tier one decks that you might face.

 

Rakdos Midrange/Transmogrify

Lotus Field


Abzan Greasefang
Green Devotion

Azorius Spirits

Angels

Mono Black Demons

Boros Token Control
Selesnya Company

Read full Article
October 31, 2024
Pioneer: Mono Red Wizards
Premium Dech Tech, and Sideboard Guide

Mono red wizards is a very affordable deck that can win a tournament. I took this deck to my RCQ and tied for 1st place to qualify for DC. The deck has new cards that are explosive like Slickshot Show-Off and Magebane Lizard. 

 

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