As a player that loves ramp decks and also enjoys the Dinosaur tribe. This is a perfect blend of these two archetypes. What advantages do we get for doing this you may ask, the best two drop ramp sell in the format is Thunderherd Migration. In our deck it is basically Rampant Growth, as long as we have a dinosaur in hand. The key Dinosaur that helps us ramp is Topiary Stomper. Thunders Junction gave us a new payoff for Ramp Dinosaurs with Vaultborn Tyrant.
DECK LIST
Deck List: Link Here
MAIN DECK
Creature Breakdown
Carnage Tyrant and Tyrranax Rex are our big payoffs that are hard to answer with interaction, since they can't be countered and they have either Ward or Hexproof. They both have trample and seven power. Vaultborn Tyrant is our new payoff that draws us a card and gains us three life, plus If it dies we get a token copy, which makes it a very good 2 for 1.
Topiary Stomper is a early game ramp creature that turns into a threat later in the game.
Noncreature Breakdown
Ramp Spells: Glimpse the Core and Thunderherd Migration are our two drop ramp spells that gets us a basic from our deck. It is a two drop that gives us a land. Archdruid's Charm is our more flexible ramp spell. It searches for our Sunken Citadel or Castle Garenbrig. Later in the game it can act as a removal spell for creature, artifact, or enchantment.
Card Advantage: Running one copy of Up the Beanstalk. This is critical to bridge our bad matchups that use a lot of hand disruption or counterspells.
Removal Suite: We are running two different interaction pieces in the deck. Ugin can uptick to deal three damage to any target or minus X to wrath away most permanents based on their mana value. Burn Down the House is our five drop board wipe that can hit our opponents planeswalkers.
Fable of the Mirror-Breaker: We are running a full playset of Fable to help ramp us with treasure and also providing away to rummage away our ramp spells later in the game or discard our big dinosaurs early in the game if we need more interaction, lands, or ramp to get to the later part of the game.
Sideboard Breakdown
Removal Suite: Two copies of Brotherhood's End to deal with aggro decks that swarm the board with small threats like Convoke or Atarka Red. Tears of Valakut helps against Angels and the Phoenix matchup. Rending Volley is our answer against Spirits or Angels.
Card Advantage: Running two copies of Up the Beanstalk. This is critical to bridge our bad matchups that use a lot of hand disruption or counterspells.
Graveyard Interaction: Running two copies of Unlicensed Hearse to slow down Phoenix and Greasefang matchups.
Tranquil Frillback: Running two copies of this little dinosaur. Frillback is very universal card coming out of the board. Allows us to gain life against aggro, exile the graveyard versus Phoenix, and destroys artifact and enchantment. This functionality is useful against Engimatic Incarnation.
Damping Sphere: Running two copies to help bridge the gap against Lotus Field that wins by turn five.
Sideboard Guide
Rakdos Prowess
Azorius Control
Izzet Phoenix
Jund Sacrifice
Enigmatic Fires
Next we will cover non tier one decks that you might face.